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FRIDAY NIGHT 10:00 P.M. Scout Laws This is a wide game that starts at 10 p.m. Friday night. You will be given one of the scout laws and you need to trade and scout out the other 11 parts to complete a set of 12 scout laws. If you do not complete your set on Friday night by 11 p.m. you can trade on Saturday during the events. Laws are the same as when scouting was started 100 years ago, they just sometime look different. This will be a limited edition something to keep and enjoy your memories. Scouts and Adults will be given sets, You can trade with anyone. Bring your flashlight and Rain suits.
Event # 1 PATROL RELAY RACE SATURDAY MORNING 1910 Start of Scouting in U.S,A. Our first event will start the camporee. Location rear field. 9 A.M. Click here to see event layout rear field of camp Patrol Relay Race. In order to finish this event you will be expected to do a series of events. Caterpillar, Wheel Barrow Race, Two Man Carry, Fireman Carry, Leap Frog, Backward Run, Duck Walk, and Three Legged Run - - Be prepared to start the camporee off rain or shine.
Event # 2 What's My Doodem? 1907 The original scout camp was planned and conducted by Lord Baden-Powell in August 1907. The experimental camp was held on Browsea Island in Poole Harbour, about twenty miles west of the Isle of Wight, off the south coast of England. Twenty boys, with adult supervision, attended the camp to learn about camping, observation, woodcraft, chivalry, saving a life, patriotism, and play games. The twenty youth were divided into four patrols called Wolves, Bulls, Curlews, and Ravens. The patrols were identified with colored streamers worn on their left shoulder. From this early experiment, the modern scouting movement evolved into a surprisingly similar organization that we still use over 100 years later.
Modern patrol names often follow the original naming after animals. Your task for this event is to locate the colored pieces (also known as doodem or totems) that represent your patrol name hidden within the camp and identify your patrol name using your decoder.
ACTION: Follow the directions on your event card to the location each of the pieces of your totem. Take one totem piece (colored bead) from each of the locations and add it to your lanyard. After all totem pieces have been collected, use your decoder to translate the totem piece to a letter (some colors represent more than one letter). Unscramble the letters to spell the name of your patrol.
After you have determined your patrol name, you must search for the rest of your patrols throughout the camp. Identify as many of your patrol members as possible and turn in your results at the lodge as soon as you are satisfied that you have completed the task.
SCORING: Points will be awarded for the following: Collection of all totem pieces, Correct determination of your patrol name, and Identification of all other patrols in camp.
EQUIPMENT NEEDED: Each patrol will have to make a decoder from the layout. Be sure you accurately follow the directions - it will allow you to complete this event and solve the task. You should bring paper and pencil so you can log the information your patrol finds.
Each patrol will supply a 12-inch long lanyard of string, wire, leather, or vinyl lacing to string your totem pieces (colored bead) into a complete totem. These will be put on your patrol staff. Decoder for assembly by patrols, and totem piece location cards. See next page for picture of wheel. They will put the beads they collect on their "Patrol Staff".
EQUIPMENT PROVIDED BY STAFF: Totem pieces (colored beads), Time will be used to break ties. All patrols times start at 10 am and end when they come to the lodge and give us the information they compiled. Click Here to get decoder layout.
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